The economy is shallow and will be simple as soon you researched free-trade (not much to research here. The AI is broken, albeit it is cheating immense it still acts tragicomic. Recruitment during fight, random losing control, getting troops as presents that wreck your economy and can't be disbanded. To use the name "Grand Ages" although the game has NOTHING to do with the former games with this benchmark was the first insolence. Could be very decent after a few patches, but right now it's almost unplayable. A stern lack of content also adds to the repetitive nature of the game (4-5 towns are enough to exploit all resources). An economy with issues seems impossible to reverse, leading to a consistent need to restart new games. Building 1 army can completely ruin your economy. The game is extremely slow, both in pace (even on x10 speed) and in in-game speed (it takes 4 months for 200 mercenaries to defeat a few wolves). Once you've managed to build a strong base economy, there's basically very little left to do except just taking over towns. The game becomes extremely boring after a couple of hours. The economic system is strange and seems to have its own logic. The game is extremely slow, both in pace (even on x10 speed) and in in-game speed (it takes 4 Lots of potential, but extremely poorly balanced. Lots of potential, but extremely poorly balanced.
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